Dave, > > 2. There is a nasty bug in the transparency sorter.. I cannot reproduce it > in a small test app. Basically every once in a while all alpha objects just > stop rendering, and then later for no reason they will re-appear (like > minutes later, and after many changes to the scenegraph). In our recent > multi-user tests we have people having to log off occasionally and back in > to get their overlays back. I would say with 10 people, someone has to log > off every hour or so. I am really hoping Chien posts saying this has > already been fixed in beta 2. >
We've fixed a number of DST bugs in beta1. There is a high chances of the bug you've encountered is fixed, but we can't guarantee without a test program from you. Below are a list of DST related bugs that has been fixed for beta2. 4514288 - Displaylist is not initialized when depth sorted transparency is enabled. 4514915 - Incorrect rendering in geometry by ref when TRANSPARENCY_SORT_GEOMETRY enabled. 4531301 - Exception in transparency rendering when RenderingAttributes's visible is off. 4619139 - Using TransparencySortingPolicy may hang application. 4620150 - NullPointerException in TransparentRenderingInfo when change semi-trans to opque. 4622680 - Transparency not work if Material is shared between Appearance. thanks, Chien Yang Java 3D Team. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".