Dave,

>
> 2. There is a nasty bug in the transparency sorter..  I cannot reproduce it
> in a small test app.  Basically every once in a while all alpha objects just
> stop rendering, and then later for no reason they will re-appear (like
> minutes later, and after many changes to the scenegraph).  In our recent
> multi-user tests we have people having to log off occasionally and back in
> to get their overlays back.  I would say with 10 people, someone has to log
> off every hour or so.  I am really hoping Chien posts saying this has
> already been fixed in beta 2.
>

        We've fixed a number of DST bugs in beta1. There is a high chances
of the bug you've encountered is fixed, but we can't guarantee without a
test program from you. Below are a list of DST related bugs that has
been fixed for beta2.

4514288 - Displaylist is not initialized when depth sorted transparency is
          enabled.
4514915 - Incorrect rendering in geometry by ref when TRANSPARENCY_SORT_GEOMETRY
          enabled.
4531301 - Exception in transparency rendering when RenderingAttributes's
          visible is off.
4619139 - Using TransparencySortingPolicy may hang application.
4620150 - NullPointerException in TransparentRenderingInfo when change
          semi-trans to opque.
4622680 - Transparency not work if Material is shared between Appearance.

thanks,
        Chien Yang
        Java 3D Team.

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