Hi Friends: Thank you for your valuable suggestions.
I am using OpenGL version. Yes, I did set the OpenGL setting-> Vertical Sync to on. In addition, I set the card driver to be 'enable stereo' and tried the resolution 640X480. They all did not fix the problem. Also, if I have only one swap, I could view only one image which was rendered to both eyes. I am wondering whether you can test my demo to see whether you also see the same result as I saw: The image rendered to each eye is switching to the other eye sometimes. If you do not see this problem, then obviously there is some fault on my machine. If you also see the problem, then it might be due to the bug in J3D (am I right?). G.B. Liu > --- Kelvin Chung <[EMAIL PROTECTED]> 寫道:> Hi, > > > > Did you set the driver option > > Display Properties->GeForce2->Additional > > Properties > > ->OpenGL Setting->Vertical sync > > > > to On ? (by default it is Off). > > > > Also, there is no need to have 2 swap(), one > > is good enough at the end for both left and > right > > eye. > > > > Thanks. > > > > - Kelvin > > ---------------- > > Java 3D Team > > Sun Microsystems Inc. > > > > >X-Unix-From: [EMAIL PROTECTED] Mon Feb 18 > > 23:09:53 2002 > > >Date: Tue, 19 Feb 2002 15:09:37 +0800 > > >From: Guang Bin Liu <[EMAIL PROTECTED]> > > >Subject: [JAVA3D] How to render to a fixed eye > > again > > > >I am sorry for asking the same question again as > I > > >have not got a solution yet. Solving this > problem > > is cruicial for my experiment! > > > > > >The attached is a simple demo showing my > problems. > > >I am rendering two ColorCubes. The smaller one > to > > the left eye and the bigger one to the right eye. > > > When this demo runs, by defination the images > > should be rendered to the allocated eye > consistently. > > >However, intermittently each eye's allocated > images > > is switched to the other one (each eye can see the > > other eye's image some times), which is not what I > want. Can any one give me a suggestion how I can > keep > > each eye viewing its allocated image only? > > > I changed the refresh rate of the display > settings. > > I found that the higher is the rate, the quicker > is > > the image switching between eyes. The 60Hz give a > > lowest switching. I assume that an even lower > rate > > (<60Hz) might fix the problem. However, my > Geforce > card's lowest rate is 60Hz. If this is the nature > of > the Immediate Mode of J3D, then Immediate mode is > > >absolutely useless as it can't render an image to > > an eye consistently. I sincerely appreciate it if > > some one can offer me a clue about how to solve > this > > >problem. ===== Guang Bin Liu VTHRC University of Queensland Australia Phone: 61 7 3365 4072 Fax: 61 7 3800 5268 _________________________________________________________ Do You Yahoo!? 登記免費的 @yahoo.com 中文電子郵件 @ http://chinese.mail.yahoo.com Get your free @yahoo.com address at http://chinese.mail.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".