I'm still having problems..
I've tried both ways you suggested..I think its my
import line which is incorrect.

I'm writing:

import com.piercelabs.engine.loader.milkshape.*;

But the complier is saying the package doesn't exist?

I have the Cappucinno loader in my ext file like you
suggested and I was wondering how to tell Java where
the package is..

Thanks - really need this sorted soon as this is
really holding me back..
cheers
KP
 --- Daniel Selman <[EMAIL PROTECTED]> wrote: >
Karl,
>
> Put the files (JARs) in your classpath:
>
> java -classpath .;thingy-bob.jar;foo.jar MyClass
>
> Runs MyClass with the current directory and two jar
> files in the class path.
>
> Alternatively, if you put the JARs in your
> jre/lib/ext directory they will
> magically be available to all your Java programs.
>
> Sincerely,
>
> Daniel Selman
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of
> Karl Parry
> Sent: Monday, February 11, 2002 4:26 AM
> To: [EMAIL PROTECTED]
> Subject: Milkshake 3d loader problems...
>
>
> Hi,
>    I have a very simple problem, why do these little
> things keep bothering me!
>
> I am using milkshake 3d to create my content, and I
> am
> trying to use the Cappacino loader to get my content
> into my Java3D application. But the program won't
> compile, it says it can't find my loader, the
> Cappacino thingy-bob (techincal phrase). I have
> downloaded the correct files, but I thinl i'm
> installing them in the wrong place where should the
> go. They are library files and are called from
> within
> my java program, but I don't know where to put them
> in
> order for java to find them..
>
> This is pretty simple for all you skilled java
> peeps,
> but there you go...:)
> Once I've got this working I'll have to ask a few
> more
> questions...hmmm I don't think I'm cut out for all
> this!!!
>
> Cheers,
> KP
>
>
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