Open Scene Graph is an open source (LGPL) C++ alternative to Java3D. Does anyone know how these two stack up against each other both in performance and functionality. Has anyone worked with it? How well are they progressing compared to Sun's J3D group? Just as a speculation: What if you added Java bindings to the Open Scene Graph API?
Best regards Mario Juric --- Mario Juric, M.Sc. CS, MUSTER Product Manager IFAD, Forskerparken 10, DK - 5230 Odense M Phone: +45 63 15 71 31 Fax: +45 65 93 29 99 www: www.ifad.dk e-mail: [EMAIL PROTECTED] --- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".