Open Scene Graph is an open source (LGPL) C++ alternative to Java3D. Does
anyone know how these two stack up against each other both in performance
and functionality. Has anyone worked with it? How well are they progressing
compared to Sun's J3D group? Just as a speculation: What if you added Java
bindings to the Open Scene Graph API?

Best regards
Mario Juric
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Mario Juric, M.Sc. CS, MUSTER Product Manager
IFAD, Forskerparken 10, DK - 5230 Odense M
Phone: +45 63 15 71 31 Fax: +45 65 93 29 99
www: www.ifad.dk e-mail: [EMAIL PROTECTED]
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