Hello,

I've got this Shape3D object and to it i add IndexedTriangleStripArrays and
IndexedLineStripArrays. The PolygonAttributes associated with this Shape3D
object has back facing normals flipped and does not cull any triangles
(front or back facing). While rendering this Shape3D object, back facing
polygons are culled.

Whats interesting is that if IndexedLineStripArrays are NOT added to the
Shape3D object, triangles are not culled.

Thanks.

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