Just wondering how best to produce the following "halo" effect in Java3D:
what I am looking to create is a border, a few pixels in width, around primitives such as lines, through which the background color would be visible. The scene could have many primitives, of varying z-distances, partially or fully obstructing each other with respect to the background. Could create this effect in OpenGL (accdg. to the OpenGL notes) by twiddling around with depth buffer, and disabling and enabling writes to the color buffer etc. I have tried to create the above effect in Java3D by drawing narrow lines over wide lines, but not very happy with the results. While at it, can lines be offset against lines in Java3D using the polygon offset factor ? Any ideas would be welcome. Regards Raj =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
