thanks for your answer David, I feel better with people telling me doing things similiar to me ( I talking about not to use TranformGroups for Joints, not about the animation techniques..)
greetings -Michael Nischt Yazel, David J. wrote: >Michael: > >We implemented avatar animation 3 times before we settled on the approach we >are using. We chose to use our own joints and to manipulate the skins >ourselves. > >We have a rather old description here >http://www.magicosm.net/dev_skinbones.htm I think I posted a rather large >bunch of code to this list for reference a while back. (On 12/12/2001 >actually) > >Dave Yazel > > > >-----Original Message----- >From: Michael Nischt [mailto:[EMAIL PROTECTED]] >Sent: Wednesday, March 06, 2002 9:31 AM >To: [EMAIL PROTECTED] >Subject: [JAVA3D] design question > > >hi everyone, > >I'm developing a skeletal animation system and I am wondering whether to >integrate the Joints into the j3d scenegraph. > >At first I thought it would be a good idea to derive a Joint from a >TransformGroup, but I may need to change the structure every frame. >Unfortunally on a live or compiled scenegraph the getParent() method >can't be called and I need to put a BranchGroup between two Joints. >Then I wrote a completly independent Joint class with own structure >methods, now changing the root of the skeleton is pretty fast, but my IK >solver isn't as easy to handle as before. > >So my question is has anyone written a felxible skeletal structure was >can be changed at runtime with high performance using the scenegraph >classes ? > > >greetings > -Michael Nischt > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
