Ok, sorry, I meant to add at least one disclaimer,
clarifing or restricting comments:

  - of the projects done using Java3d
  - of the projects done by people in the Java3d list
  - of the projects targeting free, 'any device' web access.
  - based informally and unscientifically on what I've seen.

  The worlds of console game development and
"windows only" worlds are very much different from
the worlds of Java3d and the Java3d list, to which
I was addressing my remarks.

Sun developed the VRML Loaders and people have
been using them since 1999 and there is lots
of free VRML content to use.

VRML, Java, and the web go together rather
nicely, because they are all 'cross platform'
and generally for 'free', unrestricted access
on the web.

  VRML and the Sun VRML Loaders support:

  Textures, Animation, TouchSensors, etc.

  ".obj" files support fewer desired features.

  People interested in developing for a closed
system, with content that want to keep locked
down, and charge a per-use basis are not
using VRML with Java on the web: they are
different ends of spectrum.


[EMAIL PROTECTED] wrote:
>>Go with the flow, more people are using VRML
>>for visualizations and games than any other
>>format, there are programs, experts, examples
>>using VRML than anything else.
>>
>
> I doubt that VRML is the most common format for games.
> What data do you base your statement on?
>
> Mark
>

  Examples of VRML with Java include Selman's book,
the Aracadia Driving Simulator Car Racing Game,
Battleship 3d, and some of the other projects from
the Biel school in Switzerland which has done many
excellent projects with Java3d.

Games with Java3d using the Sun VRML Loaders.
---------------------------------------------
  http://www.frontiernet.net/~imaging/games_with_java3d.html


  Sadly, a lot of the better Java3d work has
been done outside of the US, too many schools
are lagging too far behind the technology curve
still using the VRML Scripts rather than what
I think is clearly a beter method:

  Using VRML for the geometry of them model.
  Using Java for the animation, and program control.

  The 'older method' of VRML Scripts also has tied
many developers and content to Microsoft's Windows
and / or Microsoft Explorer which is not acceptable
for people targeting 'any device', and that's a
solution that fails for web content for people using
Linux, as I am now.

  Unfortunately some books, including a book by
Aaron Walsh with Justin Couch falsely and determentally
claim Java3d ** CANNOT ** be used to animate the H-Anim
Avatars with Sun VRML Loaders -- NOT TRUE ! ! --
Justin and the publisher ( Prentice Hall ) know this
is not true, but having published all those books
they would rather peole believe what they wrote,
even it's false and hurts our community, which is
very unfortunate for anyone using Java3d and hoping
that it advances quickly and succeeds ( making us
all rich and happy in the process ).


VRML Animation with Java: 4 Ways: Java3d, VRML EAI, Shout3d.
----------------------------------------  &  write your own.
http://www.frontiernet.net/~imaging/H-Anim_Avatars.html
http://www.frontiernet.net/~imaging/gait_model.html
http://www.frontiernet.net/~imaging/HAnimPoser.html
http://www.frontiernet.net/~imaging/java3d_and_vrml.html

note: I've animated the H-Anim avatars with Java3d & Shout3d

Java3d for speed, Shout3d for portability to the Mac & more.


  Web3d's VRML Based H-Anim avatars a way you
can combine the VRML models with Java's better
Object-Oriented Programming methodology and structure,
but ...

  progress in implementing H-Anim Animation with Java3d
-- done by people including myself for more than a year --
has been hampered by the Couch-Beitler Flame War
where people from Yumetech & U. Penn do unethical things,
attacking those of us who have succeeded using Java3d
with the H-Anim Avatars with the Sun VRML Loaders,
and the Yumetech & U. Penn groups are, perversely
funded by the Navy and NSF ( respectively ):

Your tax dollars intended to advance human modeling
& simulation, and advance US eduction, industry & defense
doing ** exactly ** the opposite, which is why
the Director of the National Science Foundation,
   Rita Colwell, should resign.

cc: Rita Colwell,  Malfeasant Director of the US NSF.
cc: Prentice Hall, undisputed publisher of unreliable drivel.


  -- Paul,  Java Developer & Web Animator
  -----------------------------------------------------
"Imaging the Imagined: Modeling with Math & a Keyboard"

Moral Failures "Couch-Beitler Flame War" Harm Web3d & Java3d
------------------------------------------------------------
  http://www.web3d.org/WorkingGroups/h-anim/hypermail/2001/0197.html

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