Chris Forrester wrote:
> I just wanted to say that i've gotten a 1.2.1 particle system working that uses a 
>giant QuadArray and BY_REFERENCE members for quick insertion/removal.

For performance comparison, have a look at the latest code that has been
added to the j3d.org code repository. Daniel checked in a bunch of
updates last night. There, the system is quite generic and you can
specify the geometry type that you want to use - quads, tris etc. They
all use byRef code. He's also got a bunch of controllers and emitter
functions. Very nicely put together code and *very* flexible.

http://code.j3d.org/  for the details. It's not in the stable downloads,
so you'll need to use CVS to grab the latest cut of the code and build
it yourself.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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