Chris Forrester wrote: > I just wanted to say that i've gotten a 1.2.1 particle system working that uses a >giant QuadArray and BY_REFERENCE members for quick insertion/removal.
For performance comparison, have a look at the latest code that has been added to the j3d.org code repository. Daniel checked in a bunch of updates last night. There, the system is quite generic and you can specify the geometry type that you want to use - quads, tris etc. They all use byRef code. He's also got a bunch of controllers and emitter functions. Very nicely put together code and *very* flexible. http://code.j3d.org/ for the details. It's not in the stable downloads, so you'll need to use CVS to grab the latest cut of the code and build it yourself. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
