Fábio Magalhães wrote:
> How can i change this code to load a vrml object ?
> wich package should i import?

The exact class name depends on which VRML loader you wish to use. Have
a look here for a list of them:

http://www.j3d.org/utilities/loaders.html

Here's how to do it with Xj3D


import org.web3d.j3d.loaders.VRML97Loader;

.....

    private BranchGroup constructContentBranch()
    {
       Scene myVrmlScene = null;

       try
       {
           VRML97Loader ldr = new VRML97Loader();
           // set various flags here if you want behaviours etc
           myVrmlScene = ldr.load(".\\cube.wrl");
       }
       catch (Exception e)
       {
          System.out.println("Could not open OBJ
  file...existing");
          System.exit(1);
       }

       //Construct and return branch group containing our VRML scene.
       BranchGroup contentBranchGroup = new BranchGroup();

        contentBranchGroup.addChild(myVrmlScene.getSceneGroup());
       return(contentBranchGroup);
    }



--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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