Hello all, I'm about to start development of a Java3D Gallery/Exhibitor to display 2D digital artwork. This is towards part of my BSc Internet Computing degree. However, i'm wondering the best/appropriate direction to take because the galley may well expand and be extended at a later date to include subscribers (digital artists) of the gallery(s) to upload scanned works of their art and build their own gallery dynamically on a subscription basis to sell their work or give them exposure to the various art communities.
I'm reasonably new (2 years) Java developer with only about a years sporadic interest in Java3D so i understand it will be a steep learning curve, but the idea is to keep it simple at first and just get a basic gallery working and then extend when i get some funding and time when i graduate. I would really be grateful for any views you all have on implementing this. Stuff like gallery scenes, loader 3D formats V's coding them in native Java3D shape objects and geometry, how this would effect the process of uploading jpegs to dynamically map into the gallery scenes from a database, communication through the scene graph to a database etc. I haven't found anything like this during my research and the 3D Galleries i have found are normally implemented using VRML or Director and with a personal homepage type set-up, being *very* hard-coded rather than dynamically driven via a database etc! Any information, links, articles, books and views on this would be really great. Regards Sam Hocking =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
