Hello again, I want to be clear what the problem is, so we can solve this faster, so we can all benefit.
I have subclassed my Canvas3D object. I have also written in that subclass methods like processMouseEvent(java.awt.event.MouseEvent m) and processMouseMotionEvent(java.awt.event.MouseEvent m). These methods seem to get mouse events (and other events) before the java3D event handling system. So I can use these methods to intercept and pass events to my overlay JPanel. How do I do this though? And is this what i need to do? When the user clicks the mouse button, I want the overlay JPanel to see that mouse click first. Then if it cant do anything with it, pass it on to the Canvas3D. Keep in mind that the overlay JPanel and the Canvas3D are laid out on top of each other using an AbsoluteLayout. I have been unable to find any relevant information abou this even after reading Java trails and other things. Sincerely, Ian Nieves =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
