Hello again,

I want to be clear what the problem is, so we can solve this faster, so we can all 
benefit.

I have subclassed my Canvas3D object.  I have also written in that subclass methods 
like processMouseEvent(java.awt.event.MouseEvent m) and 
processMouseMotionEvent(java.awt.event.MouseEvent m).  These methods seem to get mouse 
events (and other events) before the java3D event handling system.  So I can use these 
methods to intercept and pass events to my overlay JPanel.

How do I do this though?  And is this what i need to do?  When the user clicks the 
mouse button, I want the overlay JPanel to see that mouse click first.  Then if it 
cant do anything with it, pass it on to the Canvas3D.
Keep in mind that the overlay JPanel and the Canvas3D are laid out on top of each 
other using an AbsoluteLayout.

I have been unable to find any relevant information abou this even after reading Java 
trails and other things.

Sincerely,
Ian Nieves

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