Hi I have a big problem with java-lights! My small World have three Shape3D Object's. A left Wall, a right Wall and a Ground. All Shape3D are from Type QUAD_ARRAY (Pointraster: all 0.5m --> that give over 600 Points).
All Object have the same Appearance: Appearance materialAppear = new Appearance(); PolygonAttributes polyAttrib = new PolygonAttributes(); polyAttrib.setCullFace(PolygonAttributes.CULL_FRONT); polyAttrib.setBackFaceNormalFlip(true); polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_FILL); materialAppear.setPolygonAttributes(polyAttrib); materialAppear.setColoringAttributes(ca); Material material = new Material(new Color3f(1.0f, 1.0f, 1.0f), new Color3f(0.2f, 0.2f, 0.4f), new Color3f(0.2f, 0.2f, 1.0f), new Color3f(0.2f, 0.2f, 1.0f), 700.0f); materialAppear.setMaterial(material); With the Otions CULL_FRONT can I see all Object (normally is BACK). In the World is a PointLight. The Left Wall and the Ground reflect the Point Light and the Right Wall not!! The Right Wall have the same Point3f[] Method as the Left Wall. I rotate and Translate the Right Wall. What are the Solution for this Problem?? And hava you a good Solution for the 8 Light Problem (only 8 Lights for one Object)?? Thanks Simon Lukas =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
