Hi

I have a big problem with java-lights! My small World have three Shape3D Object's. A 
left Wall, a right Wall and a Ground. All Shape3D are from Type QUAD_ARRAY 
(Pointraster: all 0.5m --> that give over 600 Points).

All Object have the same Appearance:

Appearance materialAppear = new Appearance();
PolygonAttributes polyAttrib = new PolygonAttributes();
polyAttrib.setCullFace(PolygonAttributes.CULL_FRONT);
polyAttrib.setBackFaceNormalFlip(true);
polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_FILL);
materialAppear.setPolygonAttributes(polyAttrib);
materialAppear.setColoringAttributes(ca);

Material material = new Material(new Color3f(1.0f, 1.0f, 1.0f), new Color3f(0.2f, 
0.2f, 0.4f), new Color3f(0.2f, 0.2f, 1.0f), new Color3f(0.2f, 0.2f, 1.0f), 700.0f);
materialAppear.setMaterial(material);

With the Otions CULL_FRONT can I see all Object (normally is BACK).
In the World is a PointLight. The Left Wall and the Ground reflect the Point Light and 
the Right Wall not!!

The Right Wall have the same Point3f[] Method as the Left Wall. I rotate and Translate 
the Right Wall.

What are the Solution for this Problem??
And hava you a good Solution for the 8 Light Problem (only 8 Lights for one Object)??

Thanks
Simon Lukas

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