Hallo, I am writing a RTS game in Java with Java 3D. I have two questions:
The player discovers the map through the game. Getting the terrain coordinates where the user clicked is for already discovered parts not a problem, as I can use default Java 3D picking methods. But how do I discover where the user clicked, if this part is undiscovered? To get a nicer landscape I want blend the textures so the terrain overlaps. My original idea was to create a BufferdImage for each grid and add this as a texture to the geometry. But this would result into an OutOfMemory Exception. Currently I am adding the complete known map to the scene-graph. Would it work if I only add the currently visible area and remove the invisible? Thanks, -- Andreas Bauer [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
