Hi guys

I'm loading a selection of trees from .obj files that I want to use in a
scene.
I then create a branchgroup from the scenegroup from each of the loaded
trees.

What I'd like to know is the most effecient way to "clone" these so that I
can use them many times within the same root.
I'll eventually be animating the trees, so need to maintain a handle on the
tree objects.

Just wondered if you guys had any techniques for handling props like trees.

Thanks

Toby

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