Companies including Palm are using 3d virtual models, --- rendered with Java --- to allow customers to see their products close up, to help make the sale:
3d Model with Photo-Mapping ( Palm Computer ) with Java ------------------------------------------------------- http://www.palm.com/products/palmm515/3Ddemo/palmm515_3D.html Models of 3d objects can be created and the models with __ photo-mapped textures __ can be put on the web & viewed with Java, Java3d or plug-in VRML viewers. Photo-Mapped Film Box ( Java 1.1 ) --------------------------------- http://www.frontiernet.net/~imaging/photo_cube.html Photo-Mapped 3d Game Console ( photo, VRML, java3d rendering ) -------------------- ------- - original ( real ) object, vrml model, Java3d rendering: http://www.mydot-com.com/finalcab.jpg http://www.mydot-com.com/arcade.wrl http://www.frontiernet.net/~imaging/sc_view_web_vrml.jpg http://www.photomodeler.com http://www.mydot-com.com/3d.html http://www.mydot-com.com/mame.html http://www.frontiernet.net/~imaging/java3d_and_vrml.html 3d rendering of models with portable solutions is not a future thing, it doesn't require plug-ins, it can be, and has been done successfully with Java. VRML models can be rendered without plug-ins using 'plain' Java ( 1.1 ) or with Java3d for greater rendering quality and speed. VRML with Shout3d, Java3d, & plain Java: --------------------------------------- http://www.frontiernet.net/~imaging/H-Anim_Avatars.html http://www.frontiernet.net/~imaging/games_with_java3d.html http://www.frontiernet.net/~imaging/java3dviewer.html The plug-in VRML viewers have declined as a viable option for displaying 3d on the web for general comercial, educational, industrial applications, and Java has grown, as shown by Palm Computers ( above ) and Java3d has arrived and is growing in popularity in the developer community. > In my never ending quest to generate photorealistic > VR models, I have come to a crossroads... > > I have discovered two major ways of rendering > 3D VR models for the web, > > 1) VRML, > 2) QuickTime Movies. ... > > > I have used a program called Photomodeler which involves taking 6 to 8 > photos and mapping out all of the points and lines and generating a VRML > (*.wrl) model. This method is very involved once the object has been > captured and the results were impressive in terms of "virtual realism" if > you will, but a few perspectives were skewed and some of the textures did > not turn out right. The somewhat obscure (in comparison to Apple's > QuickTime Plug-In) Cosmo player is required to view the VRML object. > > I have spoken with a few developers who do 3D for the web and they were all > pro QuickTime. I do not have a MAC but I found a cross-platform development > suite called VRToolbox that works essentially like QuickTime to produce 3D > VR objects that can be viewed with QuickTime (*.mov) > This method is very labor intensive in capturing the object. Several rows of > photographs need to be taken from different angles at equal rotation > increments (i.e. every 15 degrees take a photo all the way around at > different vertical angles). Once the object has been photographed, the > software does almost all the work for you and there is no mapping of points, > no aligning anything. The big advantage of this is that it is easier to do > complex shaped objects (i.e. lots of curves or points) and the software does > all the work for you after the photos are taken. Also, your average web user > is more likely to have the QuickTime plug-in already installed. The biggest > disadvantages are that the final movies is no where near as realistic as the > VRML object and the capturing of the object is VERY involved. > > Thanks for all of your help along the way. > -- > ________________________________ > Will Russell > Louisville, KY > http://www.mydot-com.com > [EMAIL PROTECTED] > Will Russell wrote to comp.lang.vrml Greetings ... You don't need Cosmo, I viewed your model with Java3d using the Sun VRML Loaders on my Linux box ( links above ). Lots & Lots of people are using Java3d now, serious, dedicated people in schools & industry. We aren't afraid of math or hard work, or working with networked multi-user applications and the modern object-oriented features of Java make building larger, more complicated projects easier and more extensible. | > I have spoken with a few developers who do | > 3D for the web and they were all pro QuickTime. | | | Most web developers are ignorant of VRML, sad to say. | | I've used several photo-to-VRML programs | (there are others besides PhotoModeler), | but I think PM is the best [I beta-tested | it a long time ago and built some models | they've used for advertising. Also did a | tutorial of my church building]. | | And there's another alternative to Quicktime, | which works the same way but involves a | Java applet rather than the Quicktime plugin | - it's called "360 Degrees of Freedom". | The URL is: http://www.360dof.com/ | | The advantage with a pure Java solution is | that you will be able to provide access | to your "models" to more people (besides those | who have a VRML plugin or the Quicktime plugin.) | | And while we're on the subject of pure | Java solutions, don't forget Shout3D or | blaxxun3D which provide a way to show VRML | (well, a subset of VRML, but fine for models) | without a VRML plugin. See my "Panoramas & | Models" page at http://pluto.njcc.com/~paulsam/panos.html | | where I've got some Photomodeler objects | viewable with Shout3D. | | - Paul | *********************************** | Paul S. Hoffman [ wrote to comp.lang.vrml ] Another Java Fanatic ! Java is good for novice viewers and experienced technically savy developers. Java offers problem free web viewing and a good platform for developing high performance 3d animations, games and modeling applications for PCs, portable devices, and high end work stations. 3d for Work & Play: Java3d & VRML & the Sun VRML Loaders. -------------------------------------------------------- http://www.frontiernet.net/~imaging/games_with_java3d.html http://www.frontiernet.net/~imaging/molecular_modeling.html -- Paul ( a different Paul ), Java Developer & Web Animator --------------------------------------------------- "Imaging the Imagined: Modeling with Math & a Keyboard" =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
