Companies including Palm are using 3d virtual models,
--- rendered with Java --- to allow customers to
see their products close up, to help make the sale:

  3d Model with Photo-Mapping ( Palm Computer ) with Java
  -------------------------------------------------------
  http://www.palm.com/products/palmm515/3Ddemo/palmm515_3D.html

  Models of 3d objects can be created and the
  models with __ photo-mapped textures __ can
  be put on the web & viewed with Java,
  Java3d or plug-in VRML viewers.

  Photo-Mapped Film Box ( Java 1.1 )
  ---------------------------------
  http://www.frontiernet.net/~imaging/photo_cube.html

  Photo-Mapped 3d Game Console ( photo, VRML, java3d rendering )
  -------------------- -------
  - original ( real ) object, vrml model, Java3d rendering:
  http://www.mydot-com.com/finalcab.jpg
  http://www.mydot-com.com/arcade.wrl
  http://www.frontiernet.net/~imaging/sc_view_web_vrml.jpg


  http://www.photomodeler.com

  http://www.mydot-com.com/3d.html
  http://www.mydot-com.com/mame.html
  http://www.frontiernet.net/~imaging/java3d_and_vrml.html


   3d rendering of models with portable solutions
is not a future thing, it doesn't require plug-ins,
it can be, and has been done successfully with Java.

  VRML models can be rendered without plug-ins
using 'plain' Java ( 1.1 ) or with Java3d
for greater rendering quality and speed.

  VRML with Shout3d, Java3d, & plain Java:
  ---------------------------------------
  http://www.frontiernet.net/~imaging/H-Anim_Avatars.html
  http://www.frontiernet.net/~imaging/games_with_java3d.html
  http://www.frontiernet.net/~imaging/java3dviewer.html

  The plug-in VRML viewers have declined as a
viable option for displaying 3d on the web
for general comercial, educational, industrial
applications, and Java has grown, as shown by
Palm Computers ( above ) and Java3d has arrived
and is growing in popularity in the developer
community.


> In my never ending quest to generate photorealistic
 >  VR models, I have come to a crossroads...
 >
> I have discovered two major ways of rendering
 > 3D VR models for the web,
 >
> 1) VRML,
 > 2) QuickTime Movies. ...
 >
>
> I have used a program called Photomodeler which involves taking 6 to 8
> photos and mapping out all of the points and lines and generating a VRML
> (*.wrl) model. This method is very involved once the object has been
> captured and the results were impressive in terms of "virtual realism" if
> you will, but a few perspectives were skewed and some of the textures did
> not turn out right.  The somewhat obscure (in comparison to Apple's
> QuickTime Plug-In) Cosmo player is required to view the VRML object.
>
> I have spoken with a few developers who do 3D for the web and they were all
> pro QuickTime.  I do not have a MAC but I found a cross-platform development
> suite called VRToolbox that works essentially like QuickTime to produce 3D
> VR objects that can be viewed with QuickTime (*.mov)
> This method is very labor intensive in capturing the object. Several rows of
> photographs need to be taken from different angles at equal rotation
> increments (i.e. every 15 degrees take a photo all the way around at
> different vertical angles).  Once the object has been photographed, the
> software does almost all the work for you and there is no mapping of points,
> no aligning anything.  The big advantage of this is that it is easier to do
> complex shaped objects (i.e. lots of curves or points) and the software does
> all the work for you after the photos are taken. Also, your average web user
> is more likely to have the QuickTime plug-in already installed.  The biggest
> disadvantages are that the final movies is no where near as realistic as the
> VRML object and the capturing of the object is VERY involved.
>
> Thanks for all of your help along the way.
> --
> ________________________________
> Will Russell
> Louisville, KY
> http://www.mydot-com.com
> [EMAIL PROTECTED]
>
Will Russell wrote to comp.lang.vrml


  Greetings ...

  You don't need Cosmo, I viewed your model with
Java3d using the Sun VRML Loaders on my Linux box
( links above ).

  Lots & Lots of people are using Java3d now,
serious, dedicated people in schools & industry.

  We aren't afraid of math or hard work, or
working with networked multi-user applications
and the modern object-oriented features of Java
make building larger, more complicated projects
easier and more extensible.


| > I have spoken with a few developers who do
| > 3D for the web and they were all pro QuickTime.
|
|
| Most web developers are ignorant of VRML, sad to say.
|
| I've used several photo-to-VRML programs
| (there are others besides PhotoModeler),
| but I think PM is the best [I beta-tested
| it a long time ago and built some models
| they've used for advertising. Also did a
| tutorial of my church building].
|
| And there's another alternative to Quicktime,
| which works the same way but involves a
| Java applet rather than the Quicktime plugin
| - it's called "360 Degrees of Freedom".
| The URL is: http://www.360dof.com/
|
| The advantage with a pure Java solution is
| that you will be able to provide access
| to your "models" to more people (besides those
| who have a VRML plugin or the Quicktime plugin.)
|
| And while we're on the subject of pure
| Java solutions, don't forget Shout3D or
| blaxxun3D which provide a way to show VRML
| (well, a subset of VRML, but fine for models)
| without a VRML plugin. See my "Panoramas &
| Models" page at
  http://pluto.njcc.com/~paulsam/panos.html
|
| where I've got some Photomodeler objects
| viewable with Shout3D.
|
| - Paul
| ***********************************
| Paul S. Hoffman [ wrote to comp.lang.vrml ]

  Another Java Fanatic !

  Java is good for novice viewers and
experienced technically savy developers.

  Java offers problem free web viewing and
a good platform for developing high performance
3d animations, games and modeling applications
for PCs, portable devices, and high end work stations.


3d for Work & Play: Java3d & VRML & the Sun VRML Loaders.
--------------------------------------------------------
http://www.frontiernet.net/~imaging/games_with_java3d.html
http://www.frontiernet.net/~imaging/molecular_modeling.html

-- Paul ( a different Paul ), Java Developer & Web Animator
---------------------------------------------------
"Imaging the Imagined: Modeling with Math & a Keyboard"

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