Hi Arisnova,
Please send us the Exception stack trace
or threads stacktrace (using Control-Break) if it
hangs. It would be great if you can also send us
a test program.
Thanks.
- Kelvin
-----------------
Java 3D Team
Sun Microsystems Inc.
>Date: Thu, 21 Mar 2002 17:19:01 +0100
>From: Arisnova <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Problems with setCoordinates(int index, Point3d[] points)
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Content-transfer-encoding: 8BIT
>X-Priority: 3 (Normal)
>Delivered-to: [EMAIL PROTECTED]
>
>I�m working with Java3D 1_3_b1 OGL and jsdk 1_4. The structure is...
>
> m_line = new LineStripArray (coordenadas.size(),
> LineStripArray.COORDINATES|
> LineStripArray.NORMALS,
> strips);
>
> //set capabilities
> m_line.setCapability(LineStripArray.ALLOW_COORDINATE_READ);
> m_line.setCapability(LineStripArray.ALLOW_COORDINATE_WRITE);
> m_line.setCapability(LineStripArray.ALLOW_INTERSECT);
>
>When the branch is in the scene I try execute this method:
>
>
/*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*/
> /**
> * Refresh the structure�s coordinates
> */
> public void updateLineRepresentation(){
> int strips[] = null;
> if (m_line != null){
> //cogemos el vector de coordenadas
> //get the vector coordinates
> Vector coordenadas = getVertexArray();
>
> //pasamos las coordenadas a array
> //put the coordinates into an array
> Point3d[] coord = new Point3d[coordenadas.size()];
> coordenadas.toArray(coord);
>
> //assign the coordinates to the LineStripArray
> m_line.setCoordinates(0, coord);
> }
> }
>
>//-----------------------------------------------------------------------------
--------
>
> The result is that the Java3D render stops (or crash) but the
> application goes on.
>
> With the java3D_1_2_1_04 the same method works. Can someone help me
> with this? Thks.
>
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