Hi all,
       I am implementing 3D texture mapping. I am
getting an image where the textures seem to be
blurred. My texture coordinates are going above 1.0
and below 0.0. I am setting MinFIlter and MagFilter to
BASE_LEVEL_LINEAR and BoundaryModeS, T and R to CLAMP.
Since I am using CLAMP, the texture coordinates are
CLAMPED to the range of 0.0 to 1.0 and a constant
boundary color is used for values that fall outside
that range.
  even though I am setting the textures boundarycolor
to black which is my background color, I am still
seeing the blurred textures.

Could anyone help me out of this problem?

Thanks,
Sagar.

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