Hi,
One possible problem could be that you are instantiating the
Canvas3D with a "null" GraphicsConfiguration. Include the
following:
GraphicsConfigTemplate3D gconfigTempl =
new GraphicsConfigTemplate3D();
GraphicsConfiguration gconfig =
GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().
getBestConfiguration( gconfigTempl );
canvas = new Canvas3D( gconfig );
I am not an expert on the ObjectLoader though.
HTH,
Raj
>On Sat, 23 Mar 2002 17:39:22 +0000, Grace S <[EMAIL PROTECTED]> wrote:
>Hi,
>I hadnt set the PhysicalBody on the View. I have now added
>'myView.setPhysicalBody(myBody);'.
>
>I do not get an error msg but the program does not run i.e. nothing gets
>displayed and "Process Exit..." is printed.
>
>Have you any idea to what the problem is.
>Thanks.
>Grace
>
>>From: Raj Vaidya <[EMAIL PROTECTED]>
>>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>>To: [EMAIL PROTECTED]
>>Subject: Re: [JAVA3D] ObjectLoader
>>Date: Sat, 23 Mar 2002 09:51:18 -0700
>>
>>Hi,
>>
>>Did U set the PhysicalBody on the View ?
>>
>>I you haven't done so already, do:
>>
>>myView.setPhysicalBody(myBody);
>>
>>
>>Raj Vaidya
>>
>>
>>
>> >On Sat, 23 Mar 2002 16:41:34 +0000, Grace S <[EMAIL PROTECTED]>
>>wrote:
>>
>> >Hi, I have the following code to read in values from �cube.obj� and
>>output a
>> >cube from this.
>> >
>>
>> >But when I try to run the program I get the following error
>> >
>> >java.lang.IllegalStateException: PhysicalBody is null
>> >at javax.media.j3d.View.checkView(View.java:2782)
>> >at
>> >javax.media.j3d.ViewPlatformRetained.setLive(ViewPlatformRetained.java:280)
>> >at javax.media.j3d.GroupRetained.childDoSetLive(GroupRetained.java:2083)
>> >etc
>> >
>> >When I compile the code I do not get an error. Do you know what could be
>> >the reason for this, is it because of the format of the file I am reading
>> >in. Also do you know how I could read colour values from the file and
>>then
>> >set the cube equal to this colour.
>> >
>> >Any help would be appreciated.
>> >Thanks.
>> >
>> >
>> >
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