Hey all, I'm working on a 3dsmax exporter/java3d loader for a format that I have been calling "Game Object Type".
---------- (ASCII-OUTPUT SO YOU CAN READ OBJECTS WITHOUT AN IMPORTER) Geometric Data: It will include information such as verticies, vertex colors, vertex normals, texture coordinates (with multiple coordinate sets if multi- mapping), & multiple-map support in the geometry bit. Keyframe Data: Parent-child heirarchy information. Keyframe translations, rotations, scales. (I'm, thinking that there may be more to be added if one were to do a dynamics simulation? Ie. incorporate this FK into a rag doll physics system) Morph Data: (This will not be in the first release. As soon as my effects system needs it to be there, it will be. Or if there's demand for something like this) When exporting, a sample time will be set and a set number of meshes exported. (Maybe, maybe I'll do an automated optimized sample getting routine or two, but it has the potential to be non-trivial.) Upon import, if using the default scene structure (and not recomposing the objects and stuff in your own code), there will be morph nodes and such automatically there to play around with. ---------- That's what it will do. What I want to know is if anyone else needs anything more than this. There's the entire max suite to work with here, and there's some decent stuff (ie. custom attributes) that I won't be including simply because I personally have no use for them at the time. Oh, and I'll send out my IK implementation (basically the same as one I saw in Game Developer a while ago - a CCD system) as well. Of course with this I'll also post an integrator between the two animation systems that can get a bit more flashy results and be a bit more dynamic than the regular keyframe-only styles, when it's ready. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
