Just checking on something that I think is effecting my code. I have a scene graph, where load a terrain file and then throw ROAM at it. As I load the file, I take the TG above the ViewPlatform and update it so that the location of the view is above the terrain. Next, I tell the ViewFrustum class to update its information, which it does by asking the Canvas3D for the inverseVworldProjection. Unfortunately, this projection matrix seems to be giving the old position.
I suspect that the canvas is not refreshing its projection matrix until the next render cycle, rather than immediately working on the current set transform information. Is this correct? If so, can I get around this by asking the canvas/view to renderOnce() to update the projection information before I continue on building the scene graph? -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
