/*
 *      @(#)ModelClipTest2.java 1.8 02/02/07 14:48:39
 *
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 *
 * - Redistributions of source code must retain the above copyright
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 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
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import com.sun.j3d.utils.behaviors.mouse.*;
import com.sun.j3d.utils.geometry.Cylinder;
import com.sun.j3d.utils.geometry.Box;
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;

/**
 * ModelClipTest2 draws a cylinder and creates two clip planes
 * to see the interior of the cylinder. It also has a behavior to
 * move the clip planes.
 */
public class ModelClipTest2 extends Applet {

    private SimpleUniverse u;
    
  public BranchGroup createSceneGraph()
  {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create lights
    BoundingSphere bounds =
      new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
    
    //Shine it with two colored lights.
    Color3f lColor0 = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f lColor1 = new Color3f(0.5f, 0.0f, 0.5f);
    Color3f lColor2 = new Color3f(0.7f, 0.7f, 0.0f);
    Vector3f lDir1  = new Vector3f(-1.0f, -1.0f, 1.0f);
    Vector3f lDir2  = new Vector3f(0.0f, 0.0f, -1.0f);
    
    AmbientLight     lgt0 = new AmbientLight(true, lColor2);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2);
    lgt0.setInfluencingBounds(bounds);
    lgt1.setInfluencingBounds(bounds);
    lgt2.setInfluencingBounds(bounds);
    objScale.addChild(lgt0);
    objScale.addChild(lgt1);
    objScale.addChild(lgt2);

    // Create a Transformgroup for the geometry
    TransformGroup objRot = new TransformGroup();
    Transform3D t3d1 = new Transform3D();
    AxisAngle4f rot1 = new AxisAngle4f(0.0f, 1.0f, 0.0f, 45.0f);
    t3d1.setRotation(rot1);
    objRot.setTransform(t3d1);
    objScale.addChild(objRot);

   
    //Create a cylinder
    PolygonAttributes attr = new PolygonAttributes();
    attr.setCullFace(PolygonAttributes.CULL_NONE);
    Appearance ap = new Appearance();
    Material mat = new Material();
    mat.setLightingEnable(true);
    ap.setMaterial(mat);
    ap.setPolygonAttributes(attr);

    Cylinder CylinderObj = new Cylinder(0.5f, 2.2f, ap);
    objRot.addChild(CylinderObj);
    
    //Create a box
    Box BoxObj = new Box(0.8f, 0.8f, 0.8f, ap);
    objRot.addChild(BoxObj);


    // This Transformgroup is used by the mouse manipulators to
    // move the model clip planes.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objRot.addChild(objTrans);

    // Create the rotate behavior node
    MouseRotate behavior = new MouseRotate(objTrans);
    objTrans.addChild(behavior);
    behavior.setSchedulingBounds(bounds);
    
    // Create the zoom behavior node
    MouseZoom behavior2 = new MouseZoom(objTrans);
    objTrans.addChild(behavior2);
    behavior2.setSchedulingBounds(bounds);
    
    //Create Model Clip
    ModelClip mc = new ModelClip();
    boolean enables[] = {false, false, false, false, false, false};
    Vector4d eqn1 = new Vector4d(0.0, 1.0, 1.0, 0.0);
    mc.setEnables(enables);
    mc.setPlane(1, eqn1);
    mc.setEnable(1, true);


//--ONLY THESE LINES WERE ADDED BY ME (Cristian)--------------------------------------------
//------------------------------------------------------------------------------------------
    Vector4d eqn2 = new Vector4d(-1.0, 1.0, 1.0, 0.0);
    mc.setPlane(2, eqn2);
    mc.setEnable(2, true);
//------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------


    mc.setInfluencingBounds(bounds);
    objTrans.addChild(mc);


    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  }
  
  public ModelClipTest2 (){
  }

    public void init() {
        setLayout(new BorderLayout());
        GraphicsConfiguration config =
            SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);
	
        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();
        u = new SimpleUniverse(c);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();
	
        u.addBranchGraph(scene);
    }

    public void destroy() {
        u.removeAllLocales();
    }

  
  
  public static void main(String argv[])
  {
    
    BranchGroup group;
    
    new MainFrame(new ModelClipTest2(), 500, 500);
  }
}

