Dear All,

I wonder if anybody has a simple piece of code sample that shows how one can
control a java3d environment via a network socket during runtime.

I am playing with a serversocket integrated into SimpleUniverse without any
success. Must I use actionListeners? I am not using it at the moment. What I actually 
want to do is to move a simple ball in java3d with a java client over the network.

Help will be much appreciated!

thx,

pw

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