Dear All, I wonder if anybody has a simple piece of code sample that shows how one can control a java3d environment via a network socket during runtime.
I am playing with a serversocket integrated into SimpleUniverse without any success. Must I use actionListeners? I am not using it at the moment. What I actually want to do is to move a simple ball in java3d with a java client over the network. Help will be much appreciated! thx, pw =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
