SUBSCRIBE JAVA3D-INTEREST Anonymous wrote:

> My question is :
> is it easy to add indexedTriangleStripArray geometry in the 
>j3d.org.geom.IntersectionUtils.java class

I think it would be easy enough to do. Basically a combination of the
indexed geometry and the std triangle strip array code. If you get it
working, please send it to me and I'll commit it to the repository code.

> should I better use indexedQuadArray or TriangleStripArray to do the job ?

I think using un-indexed geometry is the best way. Internally Java3d
unindexifies the indexed geometry before passing it onto the video card,
so there is some performance loss there. In addition, you'll suffer
another hit when starting to do the picking work. The closer you can get
to raw polygon definitions the better.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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