SUBSCRIBE JAVA3D-INTEREST Anonymous wrote: > My question is : > is it easy to add indexedTriangleStripArray geometry in the >j3d.org.geom.IntersectionUtils.java class
I think it would be easy enough to do. Basically a combination of the indexed geometry and the std triangle strip array code. If you get it working, please send it to me and I'll commit it to the repository code. > should I better use indexedQuadArray or TriangleStripArray to do the job ? I think using un-indexed geometry is the best way. Internally Java3d unindexifies the indexed geometry before passing it onto the video card, so there is some performance loss there. In addition, you'll suffer another hit when starting to do the picking work. The closer you can get to raw polygon definitions the better. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".