Hi, dear all:

Is there any way to change the size of a Cone object in a live scene
without using detaching/retaching BranchGroup?
I mean like using Geometry By  Reference, you can change vertex corrdinates
on fly without adding the object under a BranchGroup, here I want to change
the height and radius of the cone.

I would like to confirm this conclusion. So that I will start another
approach to model my objects.

Thanks much in advance!


Lan Wu-Cavener
Research Associate and Programmer
Dept. of Landscape Architecture

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