In J3d 1.3 beta 1:

If you have an alpha blended object which is being sorted by the
transparency (not in an ordered group), and that object has geometry which
falls outside of view fustrum then the geometry will sometimes be clipped,
and sometimes will be rendered without transparency.  The bounds of the
shape are ignored for this culling.  It might not be culling, but could
possibly be some sort of other corruption, but the result is that none of
the geometry will be drawn, or the geometry will be drawn without blending,
or the geometry will be drawn correctly.  Our tree imposter system uses a
single geometry array to draw all the trees in the background and this bug
was causing eratic behavior.  I have moved it out of the root scene and into
the ordered groups to stop it from being transparency sorted, and this
solved our problem.

Dave Yazel

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