Hello all, I have a problem with the off screen rendering of the Canvas3D. My problem is that i can only successfully render the first frame of the spinning cube in the Java3D demo. Subsequent calls to renderOffScreenBuffer() would give me the same frame over. When I call getView().getFrameNumber() of the Canvas3D, it always gives me frame 0. I can only successfully advance frames to (value > 0) if i add another Canvas3D with on screen rendering to the same View. Is this related to the behavior scheduling mechanism?
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