Hello all,
I have a problem with the off screen rendering of the Canvas3D. My problem
is that i can only successfully render the first frame of the spinning cube
in the Java3D demo. Subsequent calls to renderOffScreenBuffer() would give
me the same frame over. When I call getView().getFrameNumber() of the
Canvas3D, it always gives me frame 0.  I can only successfully advance
frames to (value > 0) if i add another Canvas3D with on screen rendering to
the same View.  Is this related to the behavior scheduling mechanism?

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to