Michael Nischt wrote: > do you know where to get detailed information about the format ?
http://forums.bioware.com/viewtopic.php?mode=viewtopic&topic=18507&forum=7 http://forums.bioware.com/viewtopic.php?mode=viewtopic&topic=18569&forum=7 For most part format is obvious - this is ascii. Face data is v1 v2 v3 flag t1 t2 t3 group where v1,v2,v3 are vertex indices and t1, t2, t3 are texture indices. Group is smoothing group, flag is unknown so far, but has no big influence (althrough I suppose it can be something with env mapping). Animations are clear, except delay timings (going from basic position into first phase and then back from end of animation) - but this is really low priority. Download viewer and play with it - you can modify file in notepad and reload to see changes while program is running. Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
