Andrea,

I think your last sentence is the cause of your problems. It sounds like the
Interpolators are fighting with one another to set the Transform3D into the
TransformGroup they are modifying. You should create two TGs and attach a
separate Interpolator to each.

The system timer is probably just not accurate enough to ensure that the
first Interpolator is completely sync'ed with the second.

Try this instead:

TG1 <--- rotate1
 |
TG2 <- rotate2
 |
 |
BG <--- geometry branchgroup

Sincerely,

Daniel Selman

Author - "Java 3D Programming"
http://www.manning.com/selman


-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Andrea Baroni
Sent: Wednesday, April 03, 2002 6:18 AM
To: [EMAIL PROTECTED]
Subject: Help me


Hi! This is my problem: i have to make a shinbone to move. I have tied to
do it with two rotation interpolator that works one when the  other is in
zero phases of its alpha oject. The problem is that seems to flicker not
always but every two or three cycles. Whats the problem? Where i make i
mistake? The two interpolators controls the same transformGroup.
Bye

--------------------------
Andrea Baroni


Vecchiano PI
to mail remove XyX
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