Andrea, I think your last sentence is the cause of your problems. It sounds like the Interpolators are fighting with one another to set the Transform3D into the TransformGroup they are modifying. You should create two TGs and attach a separate Interpolator to each.
The system timer is probably just not accurate enough to ensure that the first Interpolator is completely sync'ed with the second. Try this instead: TG1 <--- rotate1 | TG2 <- rotate2 | | BG <--- geometry branchgroup Sincerely, Daniel Selman Author - "Java 3D Programming" http://www.manning.com/selman -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Andrea Baroni Sent: Wednesday, April 03, 2002 6:18 AM To: [EMAIL PROTECTED] Subject: Help me Hi! This is my problem: i have to make a shinbone to move. I have tied to do it with two rotation interpolator that works one when the other is in zero phases of its alpha oject. The problem is that seems to flicker not always but every two or three cycles. Whats the problem? Where i make i mistake? The two interpolators controls the same transformGroup. Bye -------------------------- Andrea Baroni Vecchiano PI to mail remove XyX [EMAIL PROTECTED] [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".