Hi David, you wrote:
> We just enhanced our terrain system and the results were so good I thought I > would share the technique with the list. ... Nice, thanks, I have to reread it some more times. > I have been corresponding with Thatcher Ulrich, who published an article on > adaptive quad trees in Gamasutra > (http://www.gamasutra.com/features/20000228/ulrich_01.htm). I've just read that too and it is a fascinating solution. His demo is convincing, really well done, and the source is included ... good guy! > Our previous system was described to the java3d list in the e-mail entitled > "RE: ROAM and GPU Usage". ... Sorry, I missed that (newbie), will look it up in the archives. > The advantages of this technique are manyfold. ... Do we/I have have any chance to see that in action? I.e. a demo similar to Ulrich's? If not, can you post some numbers? Best regards Georg ___ ___ | + | |__ Georg Rehfeld Woltmanstr. 12 20097 Hamburg |_|_\ |___ [EMAIL PROTECTED] +49 (40) 23 53 27 10 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".