Hi David,

you wrote:

> We just enhanced our terrain system and the results were so good I thought I
> would share the technique with the list. ...

Nice, thanks, I have to reread it some more times.

> I have been corresponding with Thatcher Ulrich, who published an article on
> adaptive quad trees in Gamasutra
> (http://www.gamasutra.com/features/20000228/ulrich_01.htm).

I've just read that too and it is a fascinating solution.
His demo is convincing, really well done, and the source is
included ... good guy!

> Our previous system was described to the java3d list in the e-mail entitled
> "RE: ROAM and GPU Usage". ...

Sorry, I missed that (newbie), will look it up in the archives.

> The advantages of this technique are manyfold.  ...

Do we/I have have any chance to see that in action? I.e. a demo
similar to Ulrich's? If not, can you post some numbers?

Best regards

Georg
 ___   ___
| + | |__    Georg Rehfeld      Woltmanstr. 12     20097 Hamburg
|_|_\ |___   [EMAIL PROTECTED]           +49 (40) 23 53 27 10

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