because it is correct. (1.0, 0.0, 0.0) would be better but (0.999999999999, 0.0, 0.0) is a good guess.
Volker -----Ursprungliche Nachricht----- Von: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]Im Auftrag von Raul Gesendet: Dienstag, 9. April 2002 19:12 An: [EMAIL PROTECTED] Betreff: [JAVA3D] Normalization Hello, I try to normalize a Vector3f (0.09f, 0.0f, 0.0f) with the normalize() method and the result is (0.999999999999, 0.0, 0.0). Why? Thanks in advance! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".