because it is correct. (1.0, 0.0, 0.0) would be better but (0.999999999999,
0.0, 0.0) is a good guess.

Volker

-----Ursprungliche Nachricht-----
Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]Im Auftrag von Raul
Gesendet: Dienstag, 9. April 2002 19:12
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Normalization


Hello,

  I try to normalize a Vector3f (0.09f, 0.0f, 0.0f) with the normalize()
method and the result is (0.999999999999, 0.0, 0.0). Why?

Thanks in advance!

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