> Where the real time saving would come is if people write their code to use
> InputDevices generically, so behaviours are not linked directly to mice
> or Win98 device input.  At least it'd save us a lot of time :-)

Have a look at the code for the Spaceball package which I submitted to the code
repository of j3d.org . It does include several Inputdevices (using keyboard
and/or mouse) - using the InputDevice interface - and a general Behavior which
allows even change of the transformation (e.g. normal movement along axes and
rotations or orbiting). Unfortunatly it is currently packaged in the repository
under Spaceball which is a bit misleading.

Probably this is what you are looking for. I was already wandering why the j3d
chose to combine Behaviors and MouseInput directly insteaad of using the
InputDevice interface which gives more flexibility. ( So if there is greater
interest in using this system maybe Justin could change the packaging)

regards
Paul

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to