Perhaps this has been answered. I'd like to make it easy for people to install my app without installing Java3D separately. I'm using beta 1 of Java3D 1.3 (DirectX version).
I include 4 jar files and put them on the class path j3dcore, j3daudio, j3dutil, and vecmath. I include J3D.dll in the directory (D:\TestPaver in this case and the app starts in that directory). On my test machine, I get: xception occurred during event dispatching: java.lang.UnsatisfiedLinkError: D:\TestPaver\J3D.dll: One of the library files needed to run this application cannot be found at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at javax.media.j3d.MasterControl$17.run(MasterControl.java:787) at java.security.AccessController.doPrivileged(Native Method) at javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:784) at javax.media.j3d.VirtualUniverse.<clinit>(VirtualUniverse.java:229) at app.MeshRenderer.<clinit>(MeshRenderer.java:129) Any thoughts? Are there other DLL's I need? Sincerely, John Barrus =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".