Hi, I'm pretty new to Java3D side of Java (few months) but thanks for your help recently.
I'm having trouble using TextureLoader to load digital artwork in jpg format to then map to various box shapes (i.e. picture frames) in the scene. However, i need these box shapes to be created with the same x, y dimensions as the image texture that will map onto them. i.e the image can not be distorted to fit the shape, but the shape has to distort to fit the image? Is there a way i can do this, reasonably simply? I've looked at getWidth(), getHeight() methods of Texture2D, which i could use to then build the box's geometry, but just wondered if you experienced people here know of a better solution or maybe there's a class that does this already? Also, is there any ratio i can use between Java3D's units of measurement and pixel measurements of an image?? I.e. i don't really want minification of the image because i've created it larger than it has to be for the transformations it goes through. Thanks in advance Sam =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
