hi, how about: create a buffered iamge with the same size using one of the constructors, then use bufferedImage.getGraphics().drawImage(imgae,0,0, imageObserver)
perhaps not the best method, because it only draws the image content to the buffered image instead of converting it .. greetings -Michael Nischt > Hi, > This might be a dumb question but can anyone tell me how I could convert a java.awt.image object into a java.awt.image.BufferedImage object? I know bufferedImage is a subclass of image. I can use the constructor to create a default bufferedimage with the width, height and imagetype of the AWT Image object. Is it the Raster that holds the actual image or is it the SampleModel? > > Thanks > > > > > __________________________________________________________________ > Your favorite stores, helpful shopping tools and great gift ideas. Experience the convenience of buying online with Shop@Netscape! http://shopnow.netscape.com/ > > Get your own FREE, personal Netscape Mail account today at http://webmail.netscape.com/ > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".