>
> I am trying to load an object from VRML into my Java3D scene. The object
> has a bounding sphere with:
>
> radius = r =112.05467415507485
> center = (x,y,z) = (100.0, 50.0, 0.0)
>
> Now what I am trying to do is finding a good vantage point for this
> object. However, what I am getting is an empty screen. What is the
> problem?
>

<snip>

>
> //Translate view platform to the object's bounding sphere center than
> move a little back
> Transform3D vp_trans = new Transform3D();
> vp_trans.set( new Vector3d( x, y, z + 1.40 * radius / tan ( Math.PI /
> 6.0 ));
> TransformGroup view_tg = new TransformGroup(vp_trans);
>

<snip>

I /think/ you are moving in the wrong direction in the z axis.... try "z -
1.40 * ....". Also, don't forget to move far enough out to put the object
behind your near clipping plane.

Simeon

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