Hi,

  Please use Ctrl-Break (under windows) or kill -3 pid (under
solaris) and send us the full stacktrace.
Also v1.3 beta2 would be out very soon so it is worth to
give it a try first.

Thanks.

- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.


>Date: Mon, 22 Apr 2002 14:16:00 -0500
>From: "Simeon H.K. Fitch" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Deadlock in MaterControl.runMonitor?
>To: [EMAIL PROTECTED]
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>
>In my application I have some slider for controlling the rotation of an
>object. So whenever a slider is moved, I set the transform for a
>TransformGroup.
>
>After dragging the slider around for a few seconds my application will lock
>up. When I view the JVM state in a debugger the AWT-EventQueue thread is
>stuck in a monitor wait in the method
>"javax.media.j3d.MasterControl.runMonitor:2803":
>
>I thought the Java3D API was thread safe; am I being clueless here and
>supposed to do all of my scene graph updates from a specific thread (e.g.
>SwingUtilities.invokeLater(Runnable))? Or could this possibly be a bug?
>
>
>Version info:
>
>Windows 2000, nVidia gForce 4 ti4400
>
>java version "1.3.1_03"
>Java(TM) 2 Runtime Environment, Standard Edition (build 1.3.1_03-b03)
>Java HotSpot(TM) Client VM (build 1.3.1_03-b03, mixed mode)
>
>Java3D version "1.2.1_04 (OpenGL)".
>
>Backtrace:
>
>javax.media.j3d.MasterControl.runMonitor: 2803
>javax.media.j3d.MasterControl.runMonitor: 2803
>javax.media.j3d.MasterControl.runMonitor: 2803
>javax.media.j3d.MasterControl.runMonitor: 2803
>
>/**
> * @author Simeon H.K. Fitch
> * @organization Mustard Seed Software
> * @web http://www.mustardseedsoftware.com
> * @email [EMAIL PROTECTED]
> * @voice 210.867.1616
> * @fax 309.424.4982
> */
>
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