In my scene while I have an OrientedShape3D seen by only one view everything seems OK. 
Then I add a second view not aiming at the referred OrientedShape3D and everything 
seems ok but...
As soon as I turn the second view to the OrientedShape3D so that it is seen by both of 
them (each view renders to a separate Canvas3D) my app crashes, and I get the 
following error:

java.lang.ArrayIndexOutOfBoundsException
        at 
javax.media.j3d.OrientedShape3DRetained.getOrientedTransform(OrientedShape3DRetained.java:308)
        at 
javax.media.j3d.OrientedShape3DRetained.updateOrientedTransform(OrientedShape3DRetained.java:319)
        at javax.media.j3d.RenderBin.updateOrientedRAs(RenderBin.java:5520)
        at javax.media.j3d.MasterControl.doWork(MasterControl.java:2812)
        at javax.media.j3d.MasterControlThread.run(MasterControlThread.java:28)

I desperately need to know:
- Is this normal behavior, I mean: am I supposed to be limited to using only one View 
and one Canvas3D when I have OrientedShape3Ds in my scene?
- Is this a bug? If so, will it be fixed in 1.3 beta 2?
- Has anybody else had this problem before?


        I've been having this problem with both 1.2.1_04 and 1.3 Beta 1.


        Thanks in advance to anyone who ventures to help me.

                                        
                                                        Fabio

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