I would like to know how Java3D links to OpenGL.
I know I have at least 2 Open GL renderers installed in my system:
-Microsoft Generic OpenGL 1.1 (default with Windows 2000)
-NVIDIA Renderer OpenGL 1.3.1 (NVidia Detonator XP drivers)
When I run a game or a 3D benchmark (like 3DVillageMark)
the second renderer is used, but when I run my Java3D
applications, I'm sure the first renderer is being used
because the performance is much more poor.
How can I know which OpenGL renderer my Java3D program is using?
I've tried it with:
myCanvas3D.queryProperties().get("native.version");
but this returns null.
Is there any way to select the OpenGL renderer from my program?
My system enviroment is:
J2SDK 1.3.1
Java3D 1.2.1_03
Windows 2000 Professional
Intel Pentium 4 1.6 Ghz
nVidia VANTA 16 Mb
Thanks in advance.
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