>Date: Mon, 29 Apr 2002 09:59:56 +0200 >From: "Schäfer, Peter" <[EMAIL PROTECTED]> >Subject: [JAVA3D] Scene Antilialising: Performance Issues >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Delivered-to: [EMAIL PROTECTED] > >Hi there, > >does anyone know how expensive Scene Antialiasing is in J3D ? > >if I enable it with > view.setSceneAntialisingEnable(true) >the frame rate drops like a stone. >I get the impression, that J3D is switching to software rendering. > >If I enable Scene Antialising in the Windows Control Panel, it works >perfect, >with very little performance penalty. > >(I'm using java3d 1.3 beta1, OpenGL, on Window ME with a Geforce 2) > >-- Peter
This is bug 4366511 - OGL: Multisampling does not support under windows for fullscene antialiasing Currently we are simulate this by 8 pass in the accumulation buffer under OpenGL windows version so performance is slow. However, this should works fine under D3D version if the driver support multisampling. Thanks. - Kelvin -------------------- Java 3D Team Sun Microsystems Inc. ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".