>Date: Mon, 29 Apr 2002 09:59:56 +0200
>From: "Schäfer, Peter" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Scene Antilialising: Performance Issues
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>Hi there,
>
>does anyone know how expensive Scene Antialiasing is in J3D ?
>
>if I enable it with
>         view.setSceneAntialisingEnable(true)
>the frame rate drops like a stone.
>I get the impression, that J3D is switching to software rendering.
>
>If I enable Scene Antialising in the Windows Control Panel, it works
>perfect,
>with very little performance penalty.
>
>(I'm using java3d 1.3 beta1, OpenGL, on Window ME with a Geforce 2)
>
>-- Peter

This is bug 4366511 - OGL: Multisampling does not support under 
                           windows for fullscene antialiasing
                           
Currently we are simulate this by 8 pass in the accumulation
buffer under OpenGL windows version so performance is slow.

However, this should works fine under D3D version if the driver
support multisampling.

Thanks.

- Kelvin

--------------------
Java 3D Team
Sun Microsystems Inc.

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