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I created my application to implement
gravity. I'm sending a pickray directly down from the viewplatform.
If the ray hits the ground, and the ground is below the "feet" you "fall" down
the y axis.
The problem is that when the avatar is far from any
pickable objects, the ray fails to pick anything and I'm left floating in
midair. When I float over an object that is closer, the whole thing works
and I fall with proper acceleration and everything.
I thought a pickray was infinite, why doesn't it
work? Is this a bounds issue? What node would need a bigger bounding
box?
Thanks
Chad Zalkin
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- Re: [JAVA3D] How long is a pickray? Chad Zalkin
- Re: [JAVA3D] How long is a pickray? Smith, Daniel
