I created my application to implement gravity.  I'm sending a pickray directly down from the viewplatform.  If the ray hits the ground, and the ground is below the "feet" you "fall" down the y axis. 
 
The problem is that when the avatar is far from any pickable objects, the ray fails to pick anything and I'm left floating in midair.  When I float over an object that is closer, the whole thing works and I fall with proper acceleration and everything.
 
I thought a pickray was infinite, why doesn't it work?  Is this a bounds issue?  What node would need a bigger bounding box?
 
Thanks
Chad Zalkin

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