Excellent suggestion.  We use "distance squared" very often because it
is a lot faster than doing the square roots to get actual distance.

- John Wright
Starfire Research

"Simeon H.K. Fitch" wrote:
>
> >
> > What is the best way to get the distance between two points?
> >
> > ie I want the straight line distance between (0.3, 3, -5) and (6, -3.54,
> > 75)
> >
>
> Given two points: P1 = (x1, y1, z1) and P2 = (x2, y2, z2)
>
> Distance is:
>
> double d = Math.sqrt(x1*x2 + y1*y2 + z1*z2)
>
> or I prefer for readability sake:
>
> import javax.vecmath.*;
>
> ....
>
> Point3d p1 = new Point3d(0.3, 3, -5);
> Point3d p2 = new POint3d(6, -3.54, 75);
>
> double d = p1.distance(p2);
>
> See the comp.graphics.algorithms FAQ for lots solutions to problems such as
> this one:
>
> http://www.faqs.org/faqs/graphics/algorithms-faq/
>
> Tip: use squared distance where possible, as computing the square root is
> expensive:
>
> double dSqrd = p1.distanceSquared(p2);
>
> Simeon
>
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