Hi Andrei, From J3DGraphics2D doc:
* immediate-mode rendering: In mixed-mode rendering, all Java 2D * requests must be done from one of the Canvas3D callback methods; in * pure-immediate mode, the Java 3D renderer must be stopped for the * Canvas3D being rendered into. * In other words, you can't use this method in the AWT mouse event callback thread. Instead it should extends Canvas3D and do this inside preRender() or postRender(). Thanks. - Kelvin --------------- Java 3D Team Sun Microsystems Inc. >Date: Mon, 06 May 2002 14:22:18 +0400 >From: Andrei Moisseev <[EMAIL PROTECTED]> >Subject: [JAVA3D] Canvas graphics draw - bug or feature? >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 >X-Priority: 3 >X-MSMail-priority: Normal >Delivered-to: [EMAIL PROTECTED] > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".