>-----Original Message----- >From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On >Behalf Of Smith, Daniel >Sent: Friday, May 10, 2002 8:55 AM <snip> >I'm wondering if other people working on the bigger projects have taken the >same approach. I know David Y. tries to use one big wakeonelapsedframes(0) >thread to handle things, which is similar in theory, just a bit different in >implementation. >If so, it seems like this knowledge could speed things along for those new to >J3D and retained mode programming. My previous experience was with immediate >mode Direct3D programming, and retained mode takes a different approach >altogether.
This is an excellent question!!! Java3D application architecture and programming "cliches" don't get much discussion, yet these "big picture" issues have just as much effect on the overall application quality as the detailed capabilities of an API. Simeon =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
