Brad, How are the geometry and texture coordinates for your sphere generated? It looks like you might be mapping the same pixel (s,t) coordinate to vertices that are actually some distance apart. This might explain the effect you are seeing. I'm assuming you've also played with the TextureAttributes and set NICEST etc. to see if that has any effect.
Sincerely, Daniel Selman Author - "Java 3D Programming" http://www.manning.com/selman -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Brad Christiansen Sent: Friday, May 10, 2002 12:43 AM To: [EMAIL PROTECTED] Subject: Texturing Problem Hi, I am have a problem with how a texture is being mapped to my geometry. I have created a geographically correct model of the world, generated textured coordinates and applied a texture to it. The result looks extremely pixelated, almost as if vertex shading is being used, where the colors are being sampled from the texture. I then created a Sphere primitive with the same radius as my earth model and applied the same Appearance to it (including the same texture) and it looks great. I am pretty sure all my texture coords are correct as the texture is being mapped to the correct part of my earth model (i.e. Australia appears where Australia should, no wrapping etc.). I have attached a screen shot of the two situations. I have tried playing with various Appearance settings but I can't figure out how to fix my problem. If anybody can point me in the right direction that would be greatly appreciated. Cheers, Brad ---------------------------------------------------------------------------- This Email may contain confidential and/or privileged information and is intended solely for the addressee(s) named. If you have received this information in error, or are advised that you have been posted this Email by accident, please notify the sender by return Email, do not redistribute it, delete the Email and keep no copies. ---------------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
