> Date: Sat, 11 May 2002 15:11:33 -0400 > From: David Yazel <[EMAIL PROTECTED]> > > I realized after I sent this that my ramblings are probably not helpful. > Sorry if this created more confusion than clarity.
I thought maybe you were doing a parody of one of my posts :) As John Wright subsequently posted, narrowing the field of view will work, at least for the default case. This is because Java 3D by default emulates a camera model by setting the view attach policy to NOMINAL_HEAD and the eyepoint policy to RELATIVE_TO_FIELD_OF_VIEW. This is the only case in which zooming won't move the viewpoint relative to the virtual world, since in this case the view platform is attached directly to the eyepoint. -- Mark Hood =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
