> Date:         Sat, 11 May 2002 15:11:33 -0400
> From: David Yazel <[EMAIL PROTECTED]>
>
> I realized after I sent this that my ramblings are probably not helpful.
> Sorry if this created more confusion than clarity.

I thought maybe you were doing a parody of one of my posts :)

As John Wright subsequently posted, narrowing the field of view will work, at
least for the default case.  This is because Java 3D by default emulates a
camera model by setting the view attach policy to NOMINAL_HEAD and the eyepoint
policy to RELATIVE_TO_FIELD_OF_VIEW.  This is the only case in which zooming
won't move the viewpoint relative to the virtual world, since in this case the
view platform is attached directly to the eyepoint.

-- Mark Hood

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