I'm in process of adding methods to allow cloning my own subclasses of Behavior/Shape3D. I have few questions:
1) Is there any way to force duplication of one of NodeComponents ? I'm talking about Shape3D subclass. I would like to allow cloning of all components depending on duplication flag (for Appearance, Bounds etc), but I would like to _force_ duplication of geometry. Currently I'm thinking about allowing Shape3D to do it's work and then if duplicate flag is false (this would mean that geometry is copied by reference), just duplicate it by hand. Will it work ? Or maybe there is some easier way to do this ? 2) In behaviors I'm keeping references to some transformgroups/shapes. If I'll copy them directly, they will point to original tree. Is there a way to point them automatically to corresponding nodes in new tree (clones of nodes they were pointing to previously) ? What will happen if node they point to is outside tree being copied at the moment ? Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".