>Date: Mon, 13 May 2002 02:09:26 -0700
>From: Vidya Sagar <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Strange Behavior
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>Hi all,
>       I am observing some strange behavior in my
>program. I have a 3D Texture (2D CT Skull slices). I
>am creating my scene graph like this:
>
>S.U. -> Locale -> BG -> BG->Quad1
>                          ->Quad2
>                          ....
>                          ->Quadn
>                          ->KeyBoard Behavior
>
>When the scene is displaying, it must show quad1
>first, quad2,...quadn. This is working fine in my
>program (which shows the front view of the skull).
>when I am pressing a key (allowing a 5 Degree
>rotation) then the scene is rendered showing the Quadn
>first and so on to Quad1. So, instead of seeing the
>front view of the skull rotated by 5 degrees, I am
>seeing the back view of the skull with a 5 degree
>rotation. When I continue to press a key the skull is
>rotating normally (5 degrees each time) from that
>changed position.
>
>The KeyBoard Behavior class changes the texture
>Coordinates every time a key is pressed, using the
>setTextureTransform and getTextureTransform methods.
>
>I guess the problem is the way Java3D is traversing
>the scene graph. Somehow for the keyboard behavior it
>seems to be traversing the scene graph differently. Is
>it true? Could anyone throw some light on this
>problem?
>

Sounds like keyboard utility bug,
4252349 -
 First viewport may jump when using KeyNavigatorBehavior

- Kelvin
----------------
Java 3D Team
Sun Microsystems Inc.

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