If it is a small number of Shape3D's comapred to the whole scene,
you can do this by using mixed mode rendering without getting too
much of a performance hit.  Subclass and override postRender() in Canvas3D.
Render the Shape3D's with Z-buffering turned off.

Doug Twilleager
Java 3D Team
Sun Microsystems


>Subject: [JAVA3D] rendering order
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>Hi,
>how can I force a group of shape3d to be rendered in front of all others?
>
>Thanks for your help.
>Olivier.

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