If it is a small number of Shape3D's comapred to the whole scene, you can do this by using mixed mode rendering without getting too much of a performance hit. Subclass and override postRender() in Canvas3D. Render the Shape3D's with Z-buffering turned off.
Doug Twilleager Java 3D Team Sun Microsystems >Subject: [JAVA3D] rendering order >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4807.1700 >X-Priority: 3 >X-MSMail-priority: Normal >Delivered-to: [EMAIL PROTECTED] > >Hi, >how can I force a group of shape3d to be rendered in front of all others? > >Thanks for your help. >Olivier. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
