Hey all. While trying to get some debug output onscreen (mainly the logic
thread fps and the renderer fps) using Text2D objects, I've hit a few walls.

(1) Texture::Illegal Image Size -
This occurs in some cases when SetString() is called and the string sent is
small, or the font is too big, or something.
I have it working right now by trial and error with fonts/font sizes/text
string length.

The odd thing about this is that I never get the error no matter the font,
font size, text string length upon initializing the Text2D object.. i'm
guessing there's an internal bug where the new Texture dimensions for the
string isn't constrained to power of two?

(2) Out of Memory -
This happens eventually, always. Maybe the old Texture objects aren't being
flushed from the system?


So what to do? A java2d layer with text on that? The out of memory error
i've seen before in java3d threads from quite awhile ago, but the illegal
image size is a new one.. So how are the rest of you outputting debug info
on-screen?


------------------------

Chris Forrester

http://www.geocities.com/Psionic81


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